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Volatility and hit rate: three ways to measure the swings

RTP tells you what a machine costs in the long run. Whether the road there is smooth or bumpy is revealed by three other numbers: volatility, hit rate and maximum win. In this lesson a surprising pairing shows why you should never mix them up.

If a machine wins often, it must be less risky, right?

Not necessarily, and the studios’ own data shows this best. In Red Tiger’s What The Fox Megaways, 37.70% of spins bring some kind of win, yet the studio places it at the very top of its scale, with ‘Insane’ volatility. NetEnt’s Double Stacks, by contrast, pays out in only 16.00% of rounds and is rated ‘Medium’.

Frequent hits, then, do not mean a calm ride. Many wins are smaller than the stake, and most of the machine’s return is packed into a few rare, big events.

Volatility, hit rate, ceiling: which one measures what?

Concept What it measures What it does not tell you
Volatility (variance) How widely results scatter around the average: steady small wins, or long silences and rare big hits. When the big win will come.
Hit rate In what percentage of rounds any win arrives – including one smaller than the stake. Whether the win is bigger than the stake.
Maximum win How many times the stake the largest possible payout is in one round or bonus. Whether you will ever realistically reach it.

The three numbers only give a picture together. Volatility is the studio’s summary label, the hit rate is the ‘rhythm’, and the ceiling shows how much of the return may be packed into rare peaks. RTP, which all of these relate to, is the subject of the lesson on RTP and house edge.

Four NetEnt and Red Tiger slots side by side

The figures come from the studios’ official pages. The RTP setting running on Dukat.bet is not public, so the number that matters is whatever the info panel shows once you open the game.

Game RTP Volatility Hit rate Max win
Willy's Hot Chillies (NetEnt) 96.00% Medium 21.00% 1,000×
Double Stacks (NetEnt) 96.10% Medium 16.00% 1,700×
Dragons Clusterbuster (Red Tiger) 95.78% Extreme 35.04% 7,931×
What The Fox Megaways (Red Tiger) 95.66% Insane 37.70% 10,487×

Notice: the two Medium machines have the lowest hit rates, yet modest ceilings. The two extreme machines often give you something, but their ceilings are several times those of the Medium ones. This is no contradiction. Cluster and Megaways mechanics produce lots of tiny wins, often below the stake, while the big payouts come from rare multiplier chains – in What The Fox, for example, full-reel wilds can each multiply the ways to win by up to 7×.

Willy's Hot Chillies shows the other extreme. Despite its stacked multiplier wilds and the Willy's Hot Wheel, the 1,000× ceiling keeps the swings in check.

How big is an average hit? A division the help screen will not do for you

If you know the RTP and the hit rate, a single division tells you how many times the stake a winning round returns on average: RTP ÷ hit rate.

Game Calculation Average win per hit On average, one hit every this many rounds
Double Stacks 96.10 ÷ 16.00 approx. 6.0× approx. 6.3
Willy's Hot Chillies 96.00 ÷ 21.00 approx. 4.6× approx. 4.8
Dragons Clusterbuster 95.78 ÷ 35.04 approx. 2.7× approx. 2.9
What The Fox Megaways 95.66 ÷ 37.70 approx. 2.5× approx. 2.7

But this is an average, and on extreme machines the rare giant wins pull it upwards. A typical What The Fox hit therefore stays well under 2.5×, often even below the stake. On a Medium machine, the typical and the average hit sit closer together.

Here the average misleads; the typical value is what counts.

Medium, Extreme, Insane – so where is the bottom of the list?

NetEnt and Red Tiger rate games with words – Medium, High, Extreme and Insane. The scale simply has no ‘low’ rung; Medium is where it starts. So if you read about a ‘low-volatility NetEnt game’ somewhere, that is not the studio’s own rating.

Other developers publish numbers (a five-step scale, for instance), icons, or nothing at all. The different scales cannot be translated into each other one to one: one studio’s ‘High’ label does not necessarily match another studio’s four. So compare only within a single studio, or put the raw numbers next to each other.

Five claims about swings: true or not?

What many people believe What is actually true How to check it
High hit rate = low risk. What The Fox Megaways is rated Insane even at 37.70%. In the info panel, hit rate and volatility are two separate lines – read both.
A Medium machine pays often. Double Stacks is Medium, yet only about one round in six wins. Count in demo mode how many of 60 spins brought anything at all.
The max win is what you can realistically expect. The ceiling is a rare peak that most players never reach. Look in the rules for what it takes to hit the ceiling (bonus, multipliers, full grid).
A bigger stake brings the big win sooner. The stake does not change the odds; it only makes the swings bigger in euros. Compare the multipliers in the rules at two stake levels: they are identical.
An extreme machine ‘evens out’ after a while. Rounds are independent; silence does not store up wins. During a longer demo run, note what comes after the losing stretches.

Demo mode is handy for counting like this, but it gives you a feel, not a measurement – the lesson on demo play goes into more detail.

Twenty euros, two machines: where does the money run out first?

Practice exercise with made-up numbers – not Dukat.bet data:

Réka plays with a 20-euro budget at a 0.20-euro stake. She chooses between two invented machines, both with a 96% RTP:

  • Machine ‘A’: the base game returns 75% of turnover, and the bonus comes on average every 100 spins.
  • Machine ‘B’: the base game returns only 40%; the rest sits in a rare bonus that comes on average every 250 spins.

How many spins does the budget last on average without a bonus, and how likely is Réka to see the bonus at least once by then?

Solution.

  1. Machine ‘A’: on average 0.20 × 25% = 0.05 euros disappears per round, so the 20 euros lasts roughly 400 spins. The chance of no bonus at all in that many rounds is (99/100)⁴⁰⁰ ≈ 1.8% – meaning about 98% that it comes.
  2. Machine ‘B’: 0.20 × 60% = 0.12 euros goes per round, and the budget lasts about 166 spins. Chance of no bonus: (249/250)¹⁶⁶ ≈ 51%. Réka has roughly a fifty-fifty chance of running dry before the ‘real’ part of the machine shows itself.
  3. If she lowers the stake on machine ‘B’ to 0.10 euros, the budget lasts about 333 rounds and the chance of a bonus rises to about 74%.

A smaller stake does not improve the RTP – the percentage price stays the same. It simply buys more rounds, giving even the extreme machine more chances to show its bonus before the budget is gone. For sizing your budget, the lesson on budget planning offers a method.

Before you open an extreme title: write this down

  • The studio’s scale and the rating (Medium–Insane) – and that this scale has no ‘low’.
  • The hit rate, and next to it: on average, one hit every how many rounds.
  • The result of RTP ÷ hit rate, knowing that a typical hit is smaller than that.
  • The max win as a rare peak, not a target.
  • How many spins your budget can take at the stake you chose.

As a next step, see the lesson on bonus rounds: that is where most of an extreme machine’s swings are born.

Frequently asked questions

Why does not every game publish its hit rate?
Studios decide for themselves what to make public. NetEnt and Red Tiger list it; others give only the RTP and a volatility marker. If the rules have no such line, do not try to estimate it from the lobby picture.
Does a win smaller than the stake count towards the hit rate?
Yes. The hit rate counts every round that brings a payout of any size, including one after which your balance went down overall.
Which volatility suits a beginner?
That is not our call to make for you. What we can say is that with a small budget, extreme machines can finish off the money faster, so plan your budget and stake first, then pick a machine.
Can demo mode reveal a machine’s volatility?
It gives you a feel, not a measurement. A few hundred demo spins are too few to verify the rating, but they are good for seeing how often something lands and how large typical hits are.
What earns a machine an Insane rating?
Usually the fact that most of the return is packed into rare, high-multiplier events and the ceiling is high. The studio does not spell out its exact method, so treat the label as a summary.
Updated: 2026-10-11 Verified by the editorial team

Volatility and hit rate: three ways to measure the swings

If a machine wins often, is it less risky? Volatility, hit rate and max win compared on the numbers of four real slots, plus a short practice task about a budget.

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